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Too many definitions in include

Started by matty47, September 09, 2024, 01:39:49 AM

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matty47

I have finally created an include file for Xors3D. There are in the vicinity of 1100 aliases in the file. A project which includes the file fails to compile/run but gives no error message even in debug mode. I sectioned off sections of the include file using /*....*/ and if I removed a reasonable section then the project compiles and runs OK. I further checked the syntax by sectioning off "bits" of the include a bit at a time. Found a few errors that I corrected but if I try to include the whole file, compiling fails.
Is there a limit on the number of aliases or is it a stack memory issue?
Happy to send a zip of the project if needed.
Hopefully I am not becoming a "pain" - Thanks

kevin


  Can you zip and attach the include (the pba file) so I can have a look at it. 

matty47

Thanks for offering to look at this. I keep forgetting to do it. I went to send you a PM with the whole project as a .7z but cannot see how to add an attachment to either a PM or a post. I don't have a website anymore to store the zipped file and add a link.

kevin

 Just zip and attach it to a post..   Don't need the dll(s) just the PBA file.