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Super Drift Racer!!- WIP

Started by monkeybot, January 23, 2014, 12:15:54 PM

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monkeybot



Use the arrow keys to control the car.
UP to Accelerate
Down to Brake


Don't be tempted to hold accelerate down or you will surely crash!!!

The car will slow gently by it's own accord




ATLUS


BlinkOk

looks good monkey dude.
i think i need to see more of the track. it's almost impossible to react quickly enough to the turns.
i got stuck a couple of times in the walls

monkeybot

hmm no one  has downloaded the new version. :-(

kevin


didn't know there was a newer version, can't see edits.


monkeybot

#5
ahh,i should have made it more obvious.

Super Drift Racer!!- Early Days WIP

NEW DOWNLOAD UP 16:31   25-1-14

Improvements Are-

Ghost Car.
Better Handling.
Better collision.
larger screen.


lots of other stuff that you can't see

http://www.underwaredesign.com/forums/index.php?topic=4135.msg27930#msg27930

i am slowly working on racer AI now,that's quite challenging,i have a few ideas i am knocking around.

BlinkOk

better but i would still like a bigger view. (see attached)
i would be good if i slowed down when the up arrow wasn't pressed

it looks like it's tile based, is that right?

monkeybot

it does slow down a bit,and in the new version the faster you go, the closer to the back of the screen you get.
it is tile based indeed.
do you fancy doing some gfx? i didn't want to ask as you seemed quite busy.

BlinkOk

Quotedo you fancy doing some gfx?
for now i think i'll pass on the gfx. not much free time atm
it looks good though monkey dude. keep working on it

monkeybot


kevin

 
  Looked at the demo the other morning was thinking it might look even cooler with some shadows and  even some parallax  / layers stuff in the scene.   If the camera doesn't zoom in/out then the cost of drawing the odd overlay is pretty small.   Will try to find time over the weekend/tonight to knock a demo of what i'm thinking about.   



monkeybot

funnily enough i was thinking of zoomy camera action , shadows are in now as are bridges(going under and over(is that what you meant by parallax?))



kevin


  Imagine a 3D scene viewed top-down from a camera to doesn't move in/out along the (Z) axis, only on left/right (X) and UP/DOWN (Y)..    Now take our 2d scene and grid it into 3D.  So the blocks verts would be the same width/height apart, but have a depth.    When all the tile coordinates are the same depth we get a traditional 2D scene when  viewed from a fixed perspective.    But if some in the grid coords are higher than others we get perspective.  So the scene looks more 3D, but really isn't.   

  This is how the Thesius XIII tech demo works, only difference is it's a side view.. it'll work top down though. 

 


monkeybot

#13
but what objects would you apply it to?


kevin


with a more 2.5D scene you can have mountains / houses / trees maybe..