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Into the Light (Shape Tunnel Variant)

Started by kevin, September 18, 2012, 07:43:09 AM

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kevin

 Into the Light  (Shape Tunnel Variant)

  This is a variant of the shape tunnel demo from the PlayBASIC V1.64L (and probably way bellow) project pack, only difference is it's just filled this time.  Sorta looks like looking up at light through water or mist..  Bit of a CPU hog to render though, but ya get that :)


PlayBASIC Code: [Select]
   #include "blitimage"

screen=NewFxIMage(GetScreenWidth(),GetScreenHeight())

rings =180
RingSize#=800

FarDepth#=20000
NearDepth#=10

me=NewConvexShape(RingSize#,64)

Edges=GetShapeEdges(me,0)*rings


ClsColour=rgb(50,50,50)

Do

rendertoimage Screen

mx=getscreenwidth()/2
my=getscreenheight()/2

thisrgb=rgb(50,20,210)
thisrgb= $ffffff

zstep#=(NearDepth#-FarDepth#)/Rings
near=0
far=fardepth#

projection#=400

inkmode 1+64
ink $010302

lockbuffer
For lp=0 to rings
x#=cos(angle#+lp*2)*455
y#=sin(angle#+lp)*255

z#=FarDepth#+(lp*zstep#)

ProjectedSize#=(RingSize#*projection#)/z#
Scale#=ProjectedSize#/RingSize#
rotateshape me,Angle#+(lp*10),Scale#

sx#=mx+((x#*projection#)/z#)
sy#=my+((y#*projection#)/z#)

DrawShape me,sx#,sy#,2
next
unlockbuffer

angle#=wrapangle(Angle#,1)

rendertoscreen
blitimageclear Screen,0,0,ClsColour

Sync
loop


     



 




ATLUS


Sigtrygg

cool effect!
Looks like the tunnel after life from
people who got a near death experience.