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For Foxes Sake WIP

Started by micky4fun, August 19, 2012, 03:54:41 AM

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BlinkOk

QuoteI don't know how willing you are to give me the source code, which is why I'm asking.
the source code is in the .rar file lemony dude. just download and code away!

micky4fun

#286
Hi all

yep LemonWizard , just jump in , if you need to know how I am doing something just ask I will try and explain as my code is very messy and could be hard to follow
as for the graphics , BlinkOk has done all the wonderful Gfx's and animations and I have used HeyHey code for the snow effect
I am going to slightly change this level to get the player flowing a bit more , and get the player to be a right screen depth when jumping up over a bridge post he is behind it at the moment
I will then start another level in the game also will muck about with ways im doing things to see if theres an easier way or a way that I can do more things
anyway will be tinkering around with game over next few days

BlinkOk , its plodding along at the moment , don't think theres going to be much more on the gfx's side that's needed maybe 1 or 2 things later if that's ok
Here is a couple of more video's



mick :)

micky4fun

Hi All

thought I better get an update to what's happening with game , well time is short at the moment , been really busy
but have managed to get most of another ice level done , should have a demo of complete level in the next day or 2 so will post that up
screen below

thought I would mention here though , I did have a few hours spare last night and caught up with a film that I got for present , wreck it ralph , well worth a watch if into video games , as film is full of old video game characters  qbert , who remembers him ? , loads and loads more

anyway back very soon
mick :)

micky4fun

Hi all

well bit more than I thought to do , but just about squeezed it in before bed , not fully tested by me so might be a bug or 2 ,
some collision updating been done since last demo , some moving platform paint routines done so not whole platform gets painted when fox is on it
scoring still need to be fully done , but here is level 8 ,
think I am going to have  2 levels of each theme so 8 in total as this is taking quite a while now and I have other game ideas I want to try out
they may or may not work out but want to give them ago , before I get to old , haha
so I will do another building and ghost level make it a bit harder so will take a while to do all levels

anyway here is level 8 demo



mick :)

BlinkOk

looks good mick. ill check it out tomorrow

bmorris

Another great level, Micky. Btw, is the game inspired by Psycho Fox on the Master System? (I never had an SMS, and I've only just discovered the game.)

micky4fun

#291
Hi all

Quoteis the game inspired by Psycho Fox on the Master System?
Thanks bmorris , nope I have never heard of the Master System , lol , no sorry I have never seen Psycho Fox , but just looked it up now , I can see why you might think that
no I just really started to have a look at the map and camera functions in PB , I started this as a kinda sonic game , I just used the fox character from my pooyan game as a start then BlinkOk game up with this fox and we went from there , I must admit I do like platform games so this really suits me , learnt a hell of a lot from this project , all of which will help once I finish this to do yet another platform/puzzle game I hope , among others I want to try ,
this game as proved hard designing the levels as I have done it in a style where there is no walls or anything to stop you going left/right or up only the ground stopping you going down
so doing puzzles and blockages is hard , so I have not bothered with them, but the next platform will have them in. also level map is quite long as well , not easy filling it all up.
and the map editor im using does not let you drop in the enemies/platforms I hope to fix this on next project , also would maybe have you shooting at the enemies as well , will have to see how this all goes

but for the time being im doing the last 2 levels to get this finished as soon as possible , im on level 4 now , ghost level pt2 , then just one more building level to finish it , end screens to do
demo mode to do as well as sounds so still quite away to go ,
the thing I found with this game is once one level is done , its very hard to start from scratch to start another level , weird !

anyway thanks for all the comments
back soon
mick :)

buggage

PsychoFox on MS is an awesome game. There are two remakes for the MegaDrive (Magical Flying Hat Turbo Adventure and DecapAttack - the former is a much better looking game, although only released in Japan). FFS is not really like any of these, other than it's a scrolling arcade platform adventure.

This game really is shaping up very nicely. Very nice indeed :D

kevin


Probably said it before,  but it reminds of Andrew Braybrook / Grafgold game Fire & ICE on the Amiga..   

micky4fun

Hi all

yep can see it looks like Fire & Ice a lot , probably had that game on the Amiga them years back , my favourite platform on the Amiga was superfrog
well another fire level is well under way so hope to have that completed very soon , small video of part stage below

mick :)










BlinkOk

loving all the little variations mick. looks sweet

micky4fun

Hi all

well time going fast , anyway got another level out and here it is , bit hard this one , you wont do it first go , so BlinkOk crank up then lives
made this level a bit harder as only 8 levels and will be to easy to do , think you could get an extra life at certain score etc
still lots of tiding up and plenty of values can be changed , still scoring to do properly
any comments welcome , will get going on 2nd building site level over the next day or two ,
I have updated the collision yet again , but still some changes can be made , you still can get away with some things , this is intentional at the moment

Quoteloving all the little variations mick. looks sweet
well trying to vary it as much as I am capable of , but not that easy to do , anyway hope there's a few new things in this level
don't know how you can do the gfx's so quick , this coding takes some time , think as someone said earlier that fox could be more animated when he is still
anyway leave that to you if you have the time to do anymore animations , ok that's about it for now I think
hopefully will all be done very soon

mick :)

BlinkOk

#297
this one's gonna take a while to crack. those crumbling tiles are deadly!



haha. just had to relax a little (and add about 10 lives)


RayRayTea2

Good work guys, watching your videos is very inspirational! I like the part with the platforms moving down / looping when reaching the bottom, the crumbling tiles etc! Gives me ideas for my ow project :)

@mick Good call, Super Frog was great fun, I never managed to play past the first few levels though, slow reflexes I guess!

BlinkOk

why has heyhe's (i think) thread "my new game" been deleted?