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Mosaic Explosion

Started by Crystal Noir, February 24, 2010, 10:05:20 AM

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Crystal Noir

Hi all,

Here's an example to simulate a mosaic explosion.

An image is displayed, and, a "crack" comes and boooooom the image explodes.

You can download the zip file to have to entire project. I've done it with the learning edition.

Here's the code (see the attached zip file to have the entire project) :

PlayBASIC Code: [Select]
; PROJECT : mosaic
; AUTHOR : Crystal Noir
; CREATED : 24/02/2010
; EDITED : 24/02/2010
; ---------------------------------------------------------------------
SETFPS 60

//Load Image
LoadImage "pingouin.jpg",1

//Type
Type Morceau
x#
y#
sourcex#
sourcey#
Explox#
Exploy#
EndType

Dim Ping As Morceau List

Mosaic()
AfficheMos()
Sync
Wait 2500
AfficheCrack()
Text 350,500,"Be Carefull..."
Sync
Wait 2000

//Main Loop
Repeat
Cls RGB(0,0,0)
Text 300,500,"BOOOOOOOOOOOOOOOOOOOOOOOOOOM !"
AfficheExplo()
Sync
Until EscKey() = 1


//PBSUB
PSub Mosaic()
For posx = 0 To 400 Step 8
For posy = 0 To 300 Step 8
Ping = New Morceau
Ping.x# = posx + 200
Ping.y# = posy + 150
Ping.sourcex# = sourcex
Ping.sourcey# = sourcey
Ping.Explox# = Rnd#(30) - 15
Ping.Exploy# = Rnd#(30) - 15
sourcey = sourcey + 8
Next
sourcex = sourcex + 8
sourcey = 0
Next
EndPSub

PSub AfficheExplo()
For Each Ping()
mapos = GetListPos(Ping())
Ping.x# = Ping.x# + Ping.Explox#
Ping.y# = Ping.y# + Ping.Exploy#
CopyRect 1,Ping.sourcex#,Ping.sourcey#,Ping.sourcex#+8,Ping.sourcey#+8,0,Ping.x#,Ping.y#
If Ping.x# > 800 Or Ping.x# < 0 Or Ping.y# > 600 Or Ping.y# < 0
FreeCell Ping(),mapos
EndIf
Next
EndPSub

PSub AfficheMos()
For Each Ping()
CopyRect 1,Ping.sourcex#,Ping.sourcey#,Ping.sourcex#+8,Ping.sourcey#+8,0,Ping.x#,Ping.y#
Next
EndPsub

PSub AfficheCrack()
For Each Ping()
a = Rnd(4) - 2
b = Rnd(4) - 2
Ping.x# = Ping.x# + a
Ping.y# = Ping.y# + b
CopyRect 1,Ping.sourcex#,Ping.sourcey#,Ping.sourcex#+8,Ping.sourcey#+8,0,Ping.x#,Ping.y#
Next
EndPSub




The Mosaic Psub initialize the different parts of the image. AfficheCrack PSub display the image with a "crrraaaack effect" before the explosion. Finally, the AfficheExplo PSub makes the image explode in many parts.