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SPACE GAME [work in progress]

Started by Vee, November 09, 2009, 03:55:21 PM

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Vee

I started this game because of this minigame-challenge : http://www.underwaredesign.com/forums/index.php?topic=3224.0

The gameplay is very basic and i hope i can add some more variety in it, but it's kinda fun. My personal highscore so far was something like 14 Points.
I tried to implement some eye-candy and unusual graphical effects.

Download it here!: http://drop.io/spacedarthvaders

An ugly Screeny to get you excited:


If you play it please tell me about your framerate!

edit/ replaced fugly screenshot with a bit less ugly screenshot.

monkeybot


Makeii Runoru

"Haha. Game 'I'm a dirty spammer9' Over."

...Well I thought I did pretty well : ( but I guess my -43 score disagrees.
This signature is boring, and could be improved. However, the user of this signature doesn't need a fancy signature because he or she doesn't really care for one.

Vee

thanks monkeybot

@Makeii Runoru : Every shot you waste gives you a negative score of 0.5 points. Every hit gives you 0.1 Points

ATLUS

haha very nice game!!! effect it beautiful!!!

jimwon

Graphic effects are really and very smooth.

I think the scoring is a little unbalanced, is it not more fun within an arcade context to fire wildly and rack up huge scores than to try and fire each shot with precision?

I like how the aliens come in - I would make it a constantly streaming affair rather than a level based approach to keep the pressure on.

Tifu


micky4fun

Hi

smashing effects , runs nice n smooth here too , nice one

;D

kevin


It's really nice.  It's pity you haven't include the source file..

Vee

Thanks a lot micky, tifu, jimwon and atlus! Glad you like the fx :D

QuoteI think the scoring is a little unbalanced, is it not more fun within an arcade context to fire wildly and rack up huge scores than to try and fire each shot with precision?

I'm thinking about two modes here. Ofcourse it's fun to fire wildly, but nearly every arcadeshooter works that way. I wanted to make it difficult even to get a score higher than zero, where other spaceshooters give you hundreds of Points for every kill.

QuoteI like how the aliens come in - I would make it a constantly streaming affair rather than a level based approach to keep the pressure on.

That's a good Idea! But i still want to have the level-change effect, so I think I'm going to implement your idea in the rapid-fire mode :)


QuoteIt's really nice.  It's pity you haven't include the source file..

Oops, I only included the projectfile, here's only the source and media:
http://drop.io/spacedarthvaders2