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Maps?

Started by slayer93, August 30, 2008, 11:16:31 PM

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slayer93

Well while working on my level editor I did the overly complicated thing and made my own tile system instead of using the map commands but now I am working on the actual game so before I go on working on the map system I just want some opinions or a direction to go on.

I used a layer system in my map editor so tiles overlap each other (hopefully so I can collide with one layer and have a layer for a background or foreground). In a map I pretty much want to know how collision works, can I just collide with a level(layers) of the map and leave the other levels out?

I also have some tiles with little slopes, whats the best way to handle that?

Sorry if these have been asked and hope you could forgive me if they have :)

kevin

 To state the obvious,  I'd use a MAP :)

slayer93

QuoteTo state the obvious,  I'd use a MAP Smiley

:o

Anyways yeah I understand that but I'm not sure how collision works with it. How would I do collision with slopes. Is it pixel perfect collision?

kevin


     Personally, I'd use vector..


slayer93

Thanks, I'll look into that