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FPS available at the press of a button :)

Started by Ian Price, February 12, 2006, 11:36:31 AM

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Ian Price

I don't know if it's been documented before, but I've just discovered that pressing PageDown while your code is running causes a FPS counter to appear in the top right corner of the screen. This is a toggle, so pressing again turns it off.

Very useful :)
I came. I saw. I played some Nintendo.

kevin


Ian Price

I came. I saw. I played some Nintendo.

Digital Awakening

In a way that do sound more like a bug then a feature :)
Wisit my site at: DigitalAwakening.net

kevin

No, it's part of the old runtime debugger.   Which has long been removed.

Digital Awakening

Well, a command like SetFPSButon would be neat. Setting it to 0 would turn it off while still allowing us, and the gamer to configure it. Someone may want to use PgDn for something else.
Wisit my site at: DigitalAwakening.net

kevin

Runtime debugger features are only present when running code through the IDE.  It'd be a waste of a pair of commands

Ian Price

Well, I thought it was a good feature - I mean, realistically, how often do you use PAGEDOWN in a game? I only spotted it as I was checking out my name entry system, trying to ensure that certain keypresses (non-character) were not included.
I came. I saw. I played some Nintendo.

Digital Awakening

I have used PgUp and PgDn for editors and some use them for selecting inventory etc in games. IIRC they where used as standard to cycle quick keys in WoW if you didn't use the mousewheel.
Wisit my site at: DigitalAwakening.net

Ian Price

I was talking specifically about games that YOU had created.

Now that you are aware of it, you can work around it.

Sheesh, some people are never happy ;) :P
I came. I saw. I played some Nintendo.