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Advanced Platform Collision

Started by kevin, May 24, 2006, 01:18:54 AM

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kevin

  Advanced Platform Collision (Vector WORLD)


  This is a more advanced platform game collision example. The example makes use the PlayBASIC's built in world collision support.   The example supports sloped floors, falling, jumping and wall collision.   Could easily be tweaked into a full on game engine.  But that's for the 'user' :)  Have fun !

  Download

 Download From www.PlayBasic.Com Source Gallery




  Related Examples:

   Simple platformer with slopes
  Platformer Pixel Collisions Via Ray Casting
  Platform Game Movement Based on Ray Intersection
  Walking On Sprites
  Walking on Sprite Collision Map

 Video:

 





tomazmb

Hello,

Thanks, it's a nice demo.

Have a nice day,

Tomaz
My computer specification:

AMD Athlon 64 2800+
MB ASUS K8V Socket 754 VIA K8T800
SB Audigy 2
3 GB RAM DDR 400 MHz PQI
AGP NVIDIA GeForce 7600GT 256 MB-Club 3D
Windows XP Pro SP2
DirectX 9.0c

eatfishy

I like....The collision is pretty impressive.