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My second game: Hell Eagle

Started by Sigtrygg, July 05, 2012, 01:54:17 PM

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BlinkOk

hey sigtrygg dude. it looks pretty cool. good fun.
the mapversion crashed on my PC after the splash screen. maybe because i'm not using the beta compiler

Sigtrygg

Thank you Mick, Atlus and BlinkOK for response to my game.
Yes, you need the beta version for running the map-version,
because it uses the new SpriteHitMapPixels function.

It is very easy now to create new levels, so maybe I will
do some more in future.

Is there anybody who knows why I can't use the icon for
hell eagle for the exe-file? The IDE shows the icon but in
the exe-file it don't appear.

And what about the tile animation comparing to framesheet-
anims? Where are the advantages and disadvantages?
Maybe it is a topic for the "Beginner"-heading?

Greetings

Sigtrygg

Big C.

#47
hello to all

both version starts with black blank fullscreen and then crashes...

this ist the error...

Quote
Problemsignatur:
  Problemereignisname:   APPCRASH
  Anwendungsname:   PlayBasic.exe
  Anwendungsversion:   0.0.0.0
  Anwendungszeitstempel:   4ac6a46f
  Fehlermodulname:   nvd3dum.dll
  Fehlermodulversion:   9.18.13.623
  Fehlermodulzeitstempel:   503f77ed
  Ausnahmecode:   c000008e
  Ausnahmeoffset:   005e62f2
  Betriebsystemversion:   6.1.7601.2.1.0.256.48
  Gebietsschema-ID:   1031
  Zusatzinformation 1:   0a9e
  Zusatzinformation 2:   0a9e372d3b4ad19135b953a78882e789
  Zusatzinformation 3:   0a9e
  Zusatzinformation 4:   0a9e372d3b4ad19135b953a78882e789

I think its a graphiccards thing... but who knows...

Using latest PB-Beta (1.64N3 Beta 10) on Win 7 64bit with latest nvidia driver 306.23

kevin


  When the program starts it's loading media (which will be the displays current pixel format), only to then call Open Screen after it's loaded.   Given the media will be in 32bit pixel format if the desk top is 32bit, when it's changed to 16bit full screen exclusive, there's no telling whats going to happen really.     

  In terms of performance the map version (both running uncapped) is approaching twice as quick as the image version on my system, but there no surprises there.  It's doing less work and the graphics memory is sequential.   Given the size of the image, running pixel level impacts upon  it makes it bit crash happy also.  Older versions do the same thing.   I suspect there's some type of precision overflow, just like the old sprite map to routines. 




micky4fun

Quotecheck it out!

great fun game , will chill out for a while playing this i think

mick :)

Sigtrygg

It seems to be a funny game and I like the graphics,
but it is a bit too restless for me according zooming
in and zooming out.
Does anybody know which programming-language was
used for that game?

Bye

Sigtrygg

BlinkOk

QuoteDoes anybody know which programming-language was used for that game?
it's html5