News:

Function Finder  Find all the functions within source code files

Main Menu

Capture Mouse Movements

Started by kevin, July 13, 2005, 01:42:57 PM

Previous topic - Next topic

kevin

This example shows how arrays can be used to stock pile the position of an object (in this case the mouse pointer) so that it's movement can be replayed later.



PlayBASIC Code: [Select]
Do
; Set the App to run at 60Frames per second or slower
SetFps 60

; CReate some arrays to hold (10000 movements of the mouse)
Movements=10000
Dim ReplayMouseX(Movements)
Dim ReplayMouseY(Movements)
Dim ReplayMouseRadius(Movements)
Dim ReplayMouseColour(Movements)


CapturedFrames=0


MyColour=Rndrgb()

; This loop is drawing a circle at the mouses positions

repeat
Cls 0
Print "Capturing the Mouses position and draw colours)"
print "press the left mouse button to replay)"

angle#=angle#+1
if angle#>359
Angle#=0:
MyColour=Rndrgb()
endif

; Get the mouses position
x=mousex()
y=mousey()
; zoom the radius in/out
Radius=100+cos(angle#)*50
Colour= rgbfade(MyColour,70+cosradius(angle#,40))

; Store the replay Infomation for this object this frame
ReplayMouseX(CapturedFrames)=x
ReplayMouseY(CapturedFrames)=y
ReplayMouseRadius(CapturedFrames)=Radius
ReplayMouseColour(CapturedFrames)=COlour

; Bump The captured frames counter
CapturedFrames=CapturedFrames+1


; DRaw the mouses circle
Circlec X,y,Radius,1,Colour


Sync
until mousebutton()=1





SlowMotion=False


; This loop is drawing a circle at the mouses positions

ThisFrame=0
repeat

Cls 0

Print "Replaying Mouse Movements"
print "Press Mouse BUttons for Slow or Full Motion"
if Mousebutton()=1
SetFps 60
SlowMotion=False
endif

if Mousebutton()=2
; Set the App to run at 20 frames for a SLOW motion replay
SetFps 20
SlowMotion=True
endif


if SlowMotion=True
print "Slow Motion {ON}"
else
print "Slow Motion (OFF}"
endif


print "Replaying Frame:"+str$(ThisFrame)
print "Captured Frames:"+str$(CapturedFrames)
print "Seconds Captured:"+str$(CapturedFrames/60.0)

; Read the Position/Colour and Sze of this object
x=ReplayMouseX(ThisFrame)
y=ReplayMouseY(ThisFrame)
Radius=ReplayMouseRadius(ThisFrame)
Colour=ReplayMouseColour(ThisFrame)

; DRaw the mouses circle
Circlec X,y,Radius,1,Colour

; Bump the Frame counter
ThisFrame=ThisFrame+1
Sync
until ThisFrame=CapturedFrames


print "DONE...Press any key to start again"
sync
waitkey

loop





  Related Examples:

     * Storing User Input In Global Types