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A load of old Balls

Started by monkeybot, July 20, 2014, 12:31:03 PM

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monkeybot

This is something i wrote a while ago whilst looking into ball collisions.
It's not complete and doesn't work properly,there is a problem with the collision,i am pretty sure the calcs are right but if a ball goes inside another one the collisions freak out,who knows someone may be able to get it working properly(Kevin). ;D


You can introduce new balls with the left mouse button.

There are a couple of subroutines to do an initial ball setup,uncomment to use.

kevin

 only had a very brief skim of the source code, however a method i've used in past projects like Shamus The Shadow Case have the character controller computing the nearest point to the characters moment line  to work out where / or if two objects would impact when moved. 



 


ATLUS