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How do you simulate layers in PB levels?

Started by servogod85, June 02, 2008, 07:54:29 AM

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servogod85

I just made an algoritm that is able to translate any mappy map in a pb map. pretty much i made a translation of alla the possible character and combinations that are contained in a mappy map file exported in a *.txt format. The algorithm considers all the possible cases that the characters contained in the file can present. According to the symbol taken in consideration, may that be "[" or "," or "]" and ur preceding chatacter, the algorithm is capable of ingonring the symbol, or recognize a moment to extract a tile value. It should work for any mappy map file too! I'll post the code as soon as I can, it's just that i got a calculus exam soon and time is really short but after tuesday things will be much easier in the meantime i'll post soon the top-down diagram i made of the program, Ciao:)

thaaks

Sounds great!

We'll sit and wait impatiently  ;D