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Antialiasing sprite images....

Started by gingerprince, September 25, 2006, 02:25:41 PM

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gingerprince

I have designed a simple image which I am now using as a sprite which needs be be rotated through 360 degrees in steps of 5 degrees.

The original image has smooth(ish) edges but once rotated as a sprite the edges have quite bad `jaggies` is there any way to smooth out these jaggies (antialiasing or whatever) at an image/sprite level as opposed to a full screen level?

Hope that makes sense..

cheers

hatonastick

Currently none that I know of.  I have similar issues with the rotation of sprites in PB.  I used to use GameMaker for 2D game development which automatically anti-aliases sprites.  However PB is a much better language in so many ways so I'm quite happy to grin and bear it while waiting and hoping this feature will oneday be added. :)  You may have to as well.
Matthew 5:14-16

kevin

#2
  I assume you mean Bilinear filtering.  PB doesn't support it, PBFX does though :).  (ie. polygon hardware )


   Edit: Actually standard PlayBASIC V1.64 editions support alpha channels and filtering

hatonastick

Yeah that would be the one.  Graphics isn't my area, which is kind of funny as I want to write games more than utilities and DLL's. :P  So I guess we just wait for PBFX then. ;)
Matthew 5:14-16