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Building a 3D Ray Tracer  By stevmjon

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Text scroll

Started by medwayman, December 24, 2005, 11:26:02 AM

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medwayman

Hi all

This text scroll was going to be part of an intro for my competition game, but I've decided not to use it in favour of another idea that isn't quite as heavy on the fps.

I think it looks quite good so rather than chuck it in the bin I thought id show you guys. It's limited to 50fps and runs at 60-70fps on my 2000mhz athalon, cheap motherboard, and radeon 9250.

The (file) about 20k

:)

kevin


stef

Hi!

Yes! Nice work!

I think it will be already necessary to indicate the version of PB you made a code with.
(Because there are new features, this code does only work with latest version of PB -v1.089b-, it doesn't work with current demoversion)

Greetings
stef

medwayman

#3
Glad you like it  :)

QuoteI think it will be already necessary to indicate the version of PB you made a code with.
(Because there are new features, this code does only work with latest version of PB -v1.089b-, it doesn't work with current demoversion)
Thanks for pointing that out :)  I totally forgot. sorry

It's Christmas day!
Happy Christmas to all and have a great time.

:)


Edit:

there's a pic (here) if you can't run but want to see

Adaz

Quotethere's a pic (here) if you can't run but want to see

So...I can't run...
PB 1.28c refuses, please try it...

Ádáz

Hungary

kevin

The code is broken, error report is tell you it's accessing an image pointer that doesn't exist.  

Quick Solution, validate the image status (exist) before rendering..

Like this

Big C.

Kevin,
your code does not function (under PB1.28c)... I see only shortly loading... and then the window closes also now. An error report is not distributed...

kevin