Retro Character Map Video DriverThis is a video of the character map display mode as you might have seen on a Vic20 system back in the early 1980's. The screen is made up of 22 by 23 characters, each character is 8 by 8 pixels and has two colour controls in a separate colour map. The colour map lets you choose the colour of the background and foreground from a palette of 16 colours. So the character can only have two unique colours within it. This is not actually how the Vic20 / C64 worked, but similar enough for what i've got in mind.
The display routines are just big nest of fastPixel plots, where all the combinations are pre- computed in a On GOTO jump table. I didn't write the jump table, choosing to the write some code that would generate the source code for me.
Video: Music: https://BenSound.com
Download: Attached bellow