Here are some sprites I'm working on right now for my platformer in playbasic...
Here is an early sprite of Draco, the sword weilding warrior of doom...
Ummmm if I could find somewhere to put my images for hotlinking...DOH :angry:
You shuold be able to post screen shots, although a lot of permissions were achanged during the upgrade to V2.0 of the forum software. I'll have a look..
OH really? I'm a big dummy, where is the button for it? :P
If you click 'add reply" there should be a 'File attachment' option at the bottom, just under the 'post icons' That is, if it's correctly enabled.. Looking at this now
Ok, the permissions were all wrong, it should allow uploads by members now in this board at least
OK Big DO'H on me, but here it is
And voila, it's a bunny...
i like the smiley faces on bunny ..
Is that all you have to say!? *starts choking Kevin* Isn't THE AWESOME WARRIOR of DOOM the best?!?!
errrr *cough*...*lets go*...been drawing so long I'm losing some sanity here and there..
I do other things on my plate ya know.. but yeah they look pretty good..
much rather see them running in game though :)
(http://img92.exs.cx/img92/3639/DBAScreen1.png)
New Image...
That's more like it :)
(http://img30.exs.cx/img30/6876/DBAMockUp1.png)
Quick mock up of a snow tileset I'm working on
A very polished tileset. :)
Yes, quite literally :)
That's looking really good :)
Nice work
Sooner or Later I'd need my own mapping software, Enter: Adventure Mapper...
I'm creating my own custom GUI from scratch, here a quick shot:
(http://img24.exs.cx/img24/6991/BunGUI.gif)
My click buttons fully work, you can set them to any size and put text inside, The drop down menu on the other hand has some splainin' to do :lol: I also have some back boarder windows working...
I have waaay too much fun:
(http://img144.exs.cx/img144/7269/giantbun3er.png)
He's huge :)
QuoteI'm creating my own custom GUI from scratch, here a quick shot:
use playmapper ... i slaved over it for months on end for a reason :)
SiN
Quoteuse playmapper ... i slaved over it for months on end for a reason :)
SiN
[snapback]5097[/snapback]
I would, but I really like to create stuff from scratch, it makes me better at programming, and that's good because above all else I'm a artist :P ;)
Blarg...
(http://img53.exs.cx/img53/5314/dba47qr.gif)
jezz that's a HUGE spikey ball :)
Sure is, I'm going to have several types, like a smaller version and a type thats swings like a pendulum instead of just going to circles :blink:
Figuring out the math for the pendulum part kinda hurts my brain though... :blink:
Most of them just rebound a 1/2 circle.. Doesn't look anyeher near 'correct' but who cares :)
Pendulum/Rope examples around though.
Got it all worked out, can you imagine using a sine value of a sine value :P ?
Anyways, pendulums + Rotational effects on the balls
(http://img3.exs.cx/img3/1397/dba52kc.gif)
Nice, but how do ya get past all that ? :)
Question is How do you get past 66 of these, muahahhaah
Crazy CPU battery Test,needless to say I had to turn off sprite rotation.
Still runs smooth, with sprite rotation on it slows to a crawl (if you could call it that :D ):
(http://img154.exs.cx/img154/3141/dba68gn.gif)
Well, you could cheat the rotation. Basically you draw one copy fo teh rotating ball sprite to a temp image, then all your swinging sprites are display the temp image with a regular blit.. So it'll look smooth, but of course they will all be spinning in sync
Hanging onto a chain
(http://img10.exs.cx/img10/1905/dba93es.png)
Yikes, spikes...
(http://img152.exs.cx/img152/6975/dbaspikes7fn.png)
:lol: Those screenshots gave me a little laugh :P