UnderwareDESIGN

PlayBASIC => Show Case => Topic started by: Draco9898 on October 24, 2004, 12:00:08 PM

Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on October 24, 2004, 12:00:08 PM
Here are some sprites I'm working on right now for my platformer in playbasic...

Here is an early sprite of Draco, the sword weilding warrior of doom...

Ummmm if I could find somewhere to put my images for hotlinking...DOH  :angry:
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on October 24, 2004, 12:05:55 PM
You shuold be able to post screen shots, although a lot of permissions were achanged during the upgrade to V2.0 of the forum software.  I'll have a look..
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on October 24, 2004, 12:09:12 PM
OH really? I'm a big dummy, where is the button for it?  :P
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on October 24, 2004, 12:13:00 PM
If you click 'add reply"  there should be a 'File attachment'  option at the bottom, just under the 'post icons'    That is, if it's correctly enabled..  Looking at this now
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on October 24, 2004, 12:18:39 PM
Ok, the permissions were all wrong, it should allow uploads by members now  in this board at least
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on October 24, 2004, 12:21:38 PM
OK Big DO'H on me, but here it is
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on October 24, 2004, 12:24:00 PM
And voila, it's a bunny...
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on October 24, 2004, 12:31:58 PM
i like the smiley faces on bunny ..
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on October 24, 2004, 10:08:32 PM
Is that all you have to say!? *starts choking Kevin* Isn't THE AWESOME WARRIOR of DOOM the best?!?!

errrr *cough*...*lets go*...been drawing so long I'm losing some sanity here and there..
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on October 25, 2004, 12:27:37 AM
I do other things on my plate ya know.. but yeah they look pretty good..

much rather see them running in game though :)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on October 29, 2004, 08:43:10 PM
(http://img92.exs.cx/img92/3639/DBAScreen1.png)

New Image...
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on October 29, 2004, 08:58:07 PM
That's more like it :)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on November 01, 2004, 11:58:59 PM
(http://img30.exs.cx/img30/6876/DBAMockUp1.png)

Quick mock up of a snow tileset I'm working on
Title: Draco & Bunny's adventure (Early Look)
Post by: empty on November 03, 2004, 10:50:16 AM
A very polished tileset. :)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on November 03, 2004, 05:51:37 PM
Yes, quite literally :)
Title: Draco & Bunny's adventure (Early Look)
Post by: medwayman on November 13, 2004, 06:34:15 AM
That's looking really good :)

Nice work
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on November 14, 2004, 04:51:08 PM
Sooner or Later I'd need my own mapping software, Enter: Adventure Mapper...

I'm creating my own custom GUI from scratch, here a quick shot:

(http://img24.exs.cx/img24/6991/BunGUI.gif)

My click buttons fully work, you can set them to any size and put text inside, The drop down menu on the other hand has some splainin' to do  :lol:  I also have some back boarder windows working...
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on December 23, 2004, 06:56:38 AM
I have waaay too much fun:

(http://img144.exs.cx/img144/7269/giantbun3er.png)
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on December 23, 2004, 08:04:33 AM
He's huge :)
Title: Draco & Bunny's adventure (Early Look)
Post by: SiN on December 23, 2004, 01:08:09 PM
QuoteI'm creating my own custom GUI from scratch, here a quick shot:

use playmapper ... i slaved over it for months on end for a reason :)


SiN
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on December 26, 2004, 07:58:55 AM
Quoteuse playmapper ... i slaved over it for months on end for a reason :)
SiN
[snapback]5097[/snapback]

I would, but I really like to create stuff from scratch, it makes me better at programming, and that's good because above all else I'm a artist :P  ;)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on January 11, 2005, 09:05:27 AM
Blarg...

(http://img53.exs.cx/img53/5314/dba47qr.gif)
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on January 11, 2005, 09:08:25 AM
jezz that's a HUGE spikey ball :)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on January 11, 2005, 09:46:32 AM
Sure is, I'm going to have several types, like a smaller version and a type thats swings like a pendulum instead of just going to circles  :blink:

Figuring out the math for the pendulum part kinda hurts my brain though... :blink:
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on January 11, 2005, 09:50:52 AM
Most of them just rebound a 1/2 circle..  Doesn't look anyeher near 'correct' but who cares :)

 Pendulum/Rope examples around though.
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on January 11, 2005, 10:17:27 AM
Got it all worked out, can you imagine using a sine value of a sine value :P ?

Anyways, pendulums + Rotational effects on the balls

(http://img3.exs.cx/img3/1397/dba52kc.gif)
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on January 11, 2005, 11:23:34 AM
Nice, but how do ya get past all that ? :)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on January 11, 2005, 12:09:24 PM
Question is How do you get past 66 of these, muahahhaah
Crazy CPU battery Test,needless to say I had to turn off sprite rotation.
Still runs smooth, with sprite rotation on it slows to a crawl (if you could call it that  :D ):

(http://img154.exs.cx/img154/3141/dba68gn.gif)
Title: Draco & Bunny's adventure (Early Look)
Post by: kevin on January 11, 2005, 12:41:16 PM
Well, you could cheat the rotation.    Basically you draw one copy fo teh rotating ball sprite to a temp image, then all your swinging sprites are display the temp image with a regular blit..    So it'll look smooth, but of course they will all be spinning in sync
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on January 20, 2005, 02:43:30 AM
Hanging onto a chain

(http://img10.exs.cx/img10/1905/dba93es.png)
Title: Draco & Bunny's adventure (Early Look)
Post by: Draco9898 on January 26, 2005, 06:00:54 PM
Yikes, spikes...

(http://img152.exs.cx/img152/6975/dbaspikes7fn.png)
Title: Draco & Bunny's adventure (Early Look)
Post by: pirate1881sea on July 25, 2005, 12:53:38 PM
:lol: Those screenshots gave me a little laugh  :P