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Local Variables

Started by kevin, October 06, 2009, 01:51:20 PM

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kevin

Local Variables

  Here's some examples to help those new to this PlayBASIC programming stuff, get some idea of Variable Scope.    


  Local Variables Inside User Defined functions

PlayBASIC Code: [Select]
   Setfps 60

Do
Cls 0

print BumpCounterFunction()
print BumpStaticCounterFunction()


Sync
loop



Function BumpCounterFunction()
// When this function is entered, all variables are set to zero

// add one to the local COUNTER variable. This variable only exists inside this function.
Inc Counter

// Since Counter is local and will be initialized to zero each time we call this function
// upon exiting Counter will always be 1

EndFunction Counter




Function BumpStaticCounterFunction()
// Tell PB that Counter variable should retain it's value between calls
Static Counter

// add one to the local COUNTER variable
Inc Counter

// The counter variable inside this function retains it's value between calls, so
// each time we call this function the local counter variable will be increased by 1

EndFunction Counter








   Make a Global variable accessible inside a function.

PlayBASIC Code: [Select]
  // Tell PB that the variable COUNTER should be visible from inside Functions & Subs
//
Global Counter


Setfps 60

Do
Cls 0

print BumpCounterFunction()

Sync
loop



Function BumpCounterFunction()

// add one to the GLOBAL COUNTER variable.
Inc Counter

// Since counter exists outside of the function it's not created/destroyed each time
// a function is called. So if we change it's value inside a FUNCTION or PSUB
// the changes will be visible program wide.

EndFunction Counter







 Using LOCAL to tell PlayBASIC to ignore any global instances of a variable.


PlayBASIC Code: [Select]
  // Tell PB that the variable COUNTER should be visible from inside Functions & Subs
Global Counter

Setfps 60

Do
Cls 0

print BumpCounterFunction()
print BumpLocalCounterFunction()

Sync
loop



Function BumpCounterFunction()

// add one to the GLOBAL COUNTER variable.
Inc Counter

// Since counter exists outside of the function it's not created/destroyed each time
// a function is called. So if we change it's value inside a FUNCTION or PSUB
// the changes will be visible program wide.

EndFunction Counter





Function BumpLocalCounterFunction()

// Tell PB that inside this function you want a local variable Called COUNTER


Local Counter

// When PB sees the Counter varibale, it first looks are any local variables
// of that name.. If it can't find one, it looks in the Globals declarations.
// In this case, it'll find the LOCAL copy first. So this Counter is not the
// global version, but the local. Which

Inc Counter

// Since Counter is local and will be initialized to zero each time we call this function
// upon exiting Counter will always be 1


EndFunction Counter